AGML symbols and usage

Start Game
Indicates the start of the game. Always appears first.

End Game
Indicates the endof the game. Always appears last.

Automated Process
This is commonly a game setup or scoring phase.
Identifies any processes,actions or set of actions outside play space, typically not related to player actions or decisions.

Player Process
Placeholder for a process; an action or step,typically taken by a player. Includes physical actions and player decisions.

Order / Path
Steps from one element to the next. Does not branch or split.
Dotted line indicates an optional pathway

Game State Decision
A decision is made,with two branches; either a condition is met or it is not.
This decision is outside of player control.
Used for determining end of a turn, round, game, or other non-player decision.

Player Choice
Branch of processes,indicates that a player has options based on what links through this shape. The number and nature of the options is derived from the paths and processes that follow.

Domain
The domain indicates a set of processes, choices, and other symbols that are within separate scopes. If a game features a single player taking actions on their turn, then domain and the domain-based symbols below are not necessary. They are typically used when multiple players interact during a turn or at the same time, or if there are timed events that need to be accounted for.

Player
Indicates that the current/active player is taking actions or steps. Typically assigned to a domain.

Simultaneous Players
Assigned to a domain, used when multiple players take steps simultaneously.

Any Other Player
Indicates that any player other than the current/active player is taking actions or steps. Typically assigned to a domain.

Timed / Non-sequential event
Assigned to a domain, when events or processes occur at set times.